JJJ.6 Multishot With Two Texture Per Point Cloud
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## JJJ.6 Multishot With Two Texture Per Point Cloud

Use-case: In the application field of dental procedures some products support switching between two different textures for the same surface.

In this case a number of VL Photographic Image instances are stored in the same series.

The UV Mapping Sequence (0080,0008) is used to associate the VL Photographic Image instances with the Surface Scan Point Cloud instance. The Texture Label (0080,0009) is used to identify the textures of one point cloud.

Figure JJJ.6-1. Multishot With Two Texture Per Point Cloud

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JJJ.5 Multishot Without Texture As Point Clouds and Merged Mesh | Home | JJJ.7 Using Colored Vertices Instead of Texture